<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Radula Devlog - itch.io</title><link>https://wigglesnort.itch.io/radula</link><description>Consume, mutate, descend</description><item><guid>https://wigglesnort.itch.io/radula/devlog/1491273/radula-alpha-release-03</guid><title>Radula Alpha Release 0.3</title><link>https://wigglesnort.itch.io/radula/devlog/1491273/radula-alpha-release-03</link><pubDate>Thu, 16 Apr 2026 18:01:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There’s been a fairly chunky systems pass since the last build. A lot of the work has been less about shiny surface-level additions and more about making Radula feel like it actually knows what sort...</p>]]></description></item><item><guid>https://wigglesnort.itch.io/radula/devlog/1488821/radula-alpha-release-02</guid><title>Radula Alpha Release 0.2</title><link>https://wigglesnort.itch.io/radula/devlog/1488821/radula-alpha-release-02</link><pubDate>Mon, 13 Apr 2026 20:31:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today’s work was largely about some changes to the game’s structure, some readability related items and a couple of long-term progression items, some of which are &#039;playable&#039;. On the world generati...</p>]]></description></item></channel></rss>